Hi Everyone--
We want to invite you to join Michael Golden's new Patreon Page!
Through becoming a member, even at the $1 level, you'll help support one of the industries best storytellers as he goes about the business of creating new art and new projects for you.
Well known for his work on Star Wars, Doc Strange, Batman, 'The 'Nam," "Micronauts"... you know there is more magic in store.
As a member, you'll have access to special offers and exclusive information.
We want to create a fun environment for all Golden fans!
So, hope you'll become a Golden One today.
https://www.patreon.com/Michael_Golden_2020?fbclid=IwAR2t8FIIHqb-EX3dON1XhdGvGtt44wza2hNMDXI6Gm67Sl1AitBLrxmRiSQ
It is the Way. :-)
Best,
Renee
Personal blog for writer/editor/publisher Renee Witterstaetter-- film and publishing professional as well as agent to actors, media guests, writers and artists via Pros & Cons Celebrity Booking AND Eva Ink Artist Group. Owner of the virtual experience site: happyspacePOPcon.com. In this blog, Renee will post missives and observances for entertainment, as well as keep followers updated on the creative endeavors of both herself and her associates at Pros & Cons and Eva Ink.
Welcome to our blog!
Showing posts with label Artist. Show all posts
Showing posts with label Artist. Show all posts
Sunday, May 3, 2020
Michael Golden-- Patreon Page! Join the Force!
Thursday, March 26, 2020
Artist Spotlight-- Sam de la Rosa, VENOM Artist-- Available for Bookings!
Eva Ink Artist Group is pleased to announce the addition of renowned artist Sam de la Rosa!
Sam's work on VENOM LETHAL PROTECTOR #'s 1-6 is the basis of the worldwide successful billion-dollar grossing VENOM MOVIE!
Sam de la Rosa has provided finished art and inks for Marvel, DC Comics, Image, Disney and Dark Horse among others. Credits include Spider-man, Venom, Carnage, Iron Man, Captain America, Black Panther, The Avengers, Star Wars, X-Men, Power Rangers and more!
He worked on Superman, Batman, Green Lantern, Star Trek, Firestorm and others from DC Comics.
For Dark Horse Comics he worked on the very first Predator comic book.
Sam's favorite work in his own words has always been Venom, Carnage, and the Symbiotes!
What a great well rounded celebrity artist to add to your event. Sam truly has it ALL!
For more information on booking Sam de la Rosa contact Renee at: evaink@aol.com
Sam's work on VENOM LETHAL PROTECTOR #'s 1-6 is the basis of the worldwide successful billion-dollar grossing VENOM MOVIE!
Sam de la Rosa has provided finished art and inks for Marvel, DC Comics, Image, Disney and Dark Horse among others. Credits include Spider-man, Venom, Carnage, Iron Man, Captain America, Black Panther, The Avengers, Star Wars, X-Men, Power Rangers and more!
He worked on Superman, Batman, Green Lantern, Star Trek, Firestorm and others from DC Comics.
For Dark Horse Comics he worked on the very first Predator comic book.
Sam's favorite work in his own words has always been Venom, Carnage, and the Symbiotes!
What a great well rounded celebrity artist to add to your event. Sam truly has it ALL!
For more information on booking Sam de la Rosa contact Renee at: evaink@aol.com
Thursday, March 7, 2019
Michael Golden Greatness-- In a Flash!-- "Flash #65"
Hey Ya'll--
Check out this great Michael Golden variant cover from DC Comics. On "Flash #65."
Michael has at least 3 other variants in the que right now, with more to come. Let your comic shops and DC know that you love it!
Also a big fan of the minimal trade dress. You'll see what I mean when you find yours!
--Renee
Check out this great Michael Golden variant cover from DC Comics. On "Flash #65."
Michael has at least 3 other variants in the que right now, with more to come. Let your comic shops and DC know that you love it!
Also a big fan of the minimal trade dress. You'll see what I mean when you find yours!
--Renee
Monday, April 16, 2018
Will Conrad-- DC "Action Comics" Artist-- Joins Eva Ink Artist Group for 2018/2019 Bookings!
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| Superman, art by Will Conrad |
We couldn't be more happy to announce that Will Conrad, artist for DC's ACTION COMICS, and much more, is on board for bookings with Eva Ink Artist Group for the 2018/2019 season.
Will was born in the Brazilian city of Belo Horizonte. And is now one of the most prolific artists in Brazil, working since 2001 in the industry and producing exclusively for the American market.
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| Artist Will Conrad of DC Comics |
As mentioned, Will is also currently one of the main artists in DC’s Action Comics! Looking at his work, you can certainly see why!
Don't miss this chance to have this amazing artist at your shows. A professional fan favorite that is a pleasure to be around to boot!
For Booking information, contact Renee, Eva Ink Artist Group at: evaink@aol.com
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| Covers by Will Conrad |
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| Covers by Will Conrad |
Wednesday, January 31, 2018
INTERVIEW: Artist/Animator Konstantin Komardin
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| Mixed Media by Komardin |
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| Konstantin Komardin |
Renee Witterstaetter: Describe your introductory experience to the world of art.
Konstantin Komardin: Actually I started to draw when I was a child, in kindergarten. I have a bunch of papers still left from my drawing when I was just a kid-- 4 or 5 years old, so even then, I was trying to express what I had inside. Then in school I found out I really liked to tell stories , but I wasn't capable in writing to express myself the way I wanted. I was writing books, just for an excuse to draw pictures for these books. I didn't like to tell the stories by words, I liked to tell them by pictures. So when I first saw comics, I understood that this was my art, that this was my world, so I started telling stories by sequential pictures. It was something like around 7th grade when I saw comics for the first time (Editors Note: Comics were not readily available in Russia at that time.), so it was from that age that I decided to work and pursue a career in sequential art. I was making illustrations for books, covers for books, making comics, making posters for cinema, which is an interesting story... making animation, working for theater-- anywhere that you could draw--I was doing it as I got older.
RW: What influences have shaped your art?
KK: When I was a kid, I think I was mostly influenced by cinema, because I have a lot of pictures from when I was four that I know were taken from cinema-- different images that I saw. Later I started to study art, and there are a lot of artists that influence me--that I like. I wanted to do something like they were doing. By names-- Gustave Doree, a French artist, he was an amazing illustrator and amazing artist, making mostly engravings for books, serious restoration about London, the Bible-- a lot of things. Big break through in illustration art as a graphic artist. In comics, of course I like Dana it was the beginning of soviet art, post revolutionary, creating a new sexuality, trying to find a new form and how to express it. This impressed me, because soviet art wasn't about sexuality or feeling. But these guys they did it. In the 20s and 30's. Seroff is also a very great artist. But actually if you go to my childhood if you go to comics, what really sweep me away , I just remember this book was "Ronin" by Frank Miller, and "Circle of Blood by Mike Zeck, and "Gotham by Gaslight" by Mike Mignola. These books gave me an understanding of comic art. And then it was a breakthrough with French artists like Inki Bilai and Moebius. They give more of an understanding of cyber punk and things out of our consciousness that they like to express. And if you come back to sexuality, Milo Manara, because he draws very sensually. You can feel the emotion. About sensuality , it's the most important thing to draw so that you can feel something, not just nakedness, but to go deep inside you, because everyone can draw a naked lady.
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| She came at Sunset |
About the comic art, the storytelling, how they tell a story, not just to tell it a simple way, but with emotion, what I like in art actually when you can smell this art. Like there are some writers like Faulkner who can make you when you are reading a book, just smell the atmosphere. Frank Miller can make this atmosphere. Mike Zeck can, I could go through his book and it was like I was seeing a movie as I went through his book. IT was amazing. A movie on paper. Same with Mignola. So much rich atmosphere in his books. You can go again and again into this atmosphere and enjoy it. That's real art when you can go back again and again and enjoy it. Not like a movie when you've seen it once and that's enough. With a story like this you can go back again and again and feel this atmosphere and smell it. That's real art, and I never tire of going back again and again to these stories.
RW: How did you “break in” to the industry?
KK: When I stated to work on real projects, I started a comic with one of my friends, after some Russian sci fi writers, it was the 90's in Russia, a time of possibilities. We were young, so we decided to go to a famous magazine that was publishing some sci fi stories and show them our art, and it just started from there. My first jobs. Then people started to ask me to draw illustrations. It also happened that my teacher in art school, before University, the teacher he also drew comics and we met and he was studying sequential art, and classical art, and we started to talk about comics.There was a group of them, older than us, one guy from the group who had come back form the army started to draw and publish comics, in this magazine, and in other publishing houses, organized by his friends from the army time. Because we were communicating he just invited me to draw something for this magazine. So from both sides, book illustrations and covers for this sic fi project, and on the other side I started to draw comics. These were my first projects. From this from then I was invited to be an art director in one of the publishing houses-- publishing mostly sic fi books they could sell at that time. I was doing most of the illustrations and covers for these books. In Ekentrenaburg.
In my hometown it was too far from all the foreign influence. People in Moscow could find some comics even in Soviet times, but where I lived it was almost impossible. The first time I saw a comic, my friends from school, whose parent were working in larger cities, brought some comic magazines from there. French ones too. Also accessible in Mosocow because it was published by the communist company in France. A whole generation of Russian comic artists grew up on these. I have very few examples of comic that I get from my friends, then I met some other guys with the comics magazine, and he showed me American comics with Miller, Zeck, Mignaola, etc. We exchanged the comics, somebody would get them from somewhere, traveling, in the late 80's when I saw some of these. Later we were able to order American comics from Amazon.com-- "X-Men" with Adam Kubert. When I was working on one project and trying to make it very American style, what I saw in the X-Men books was influential. French, English and Italian works. Then came American comics for me.
Miller and Mignola were not really mainstream art to me. Kubert was more main stream.
Then when I came to Moscow, where it was mostly French comics influencing me. Expression of artists.
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| Sci Fi work by Komardin |
RW: Are there any current trends that have changed your outlook of making art?
KK: For me its now very interesting this conceptional art. People making new reality. It's impressive, and incredibly interesting, new details, new worlds. I like to follow conceptional artists because actually a comic artist is also a conceptional artists. He's inventing his own world and he has to invite all things in his world. Nature, clothes, techniques, everything, if they are inventing their own world. Modern things on the Internet are the things I following, talking about modern reality. People who draw concepts for movies video games, etc. They just invent. Arms, tanks, cars, planes, for movies, for video games etc.
RW: How does an idea for a piece begin? What are the steps to your creative process?
KK: Actually it's for me it's coming from somewhere from beyond. Sometimes I want to draw Cyber Punk, so I want to put all these interesting cyber Punk things in one piece and it starts getting bigger and bigger and then the story comes. Most of my plots of my stories on my own, they come from a bus in India, and it was difficult to sleep on a bus going a whole night somewhere, half a sleep and half awake thinking about what's going on around me and a plot comes to me. So I have a few stories that just come this way. Sitting and thinking, then the plot starts to reveal itself, and unveil itself. And it come very fast that I write a whole story. I don't know sometime where it's coming from. I'm not really a writer. I'm a storyteller.
But I think the most genius is when it comes by itself.
It's like traditional ways. First you have the vision of a new world that is more interesting, bending reality. Then you draw the pictures of this new world if you are working on a new project, then you are working on the characters for the story. I can do a few pages of storyboards 15-18 pages, roughed out, then I go right into the real pages, fully rendered. I never know what will be next or where it will finish or who it will finish. I think it's a little boring if you know how the story is going to end. During this work, I just invent what's going on next. Very often the subject of the story can change and the characters you draw can dictate what will be next actually. They become real. Give a new feel. And they tell you what they do or don't do. The characters become real.
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| Travels of Komardin |
RW: What projects are you currently working on?
KK: The most hated question because it's like the most common question hated by most artists because the new project is the most important thing and if you start to talk about it, you are sharing this thing not really done, but it's very much yours and a very private thing. And it can influence on the process of making this thing, actually.
We just finished working on an animated movie about Human Rights, and it's rather sci-fi and take place on a different planet. This movie we explain what human rights are, and where they come from. We were hired to do this movie as a teaching tool.
I'm also working on comics story, marathon project. A huge project involving a lot of artists. A huge project. Very big. Comics story, then motion comics, for mobile devices, etc.
But for me personally, I am working on a travel book as well as another animated project I have in mind. Which I won't talk about yet.. too close to me...
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| Travels of Komardin |
RW: Are there any mistakes that you frequently see other artists making? If so, what are those mistakes and how do you think they can be avoided?
KK: That's a killing question. So if I answer that, folks would want to kill me. I won't name names. I think most of what's going now in art and the movie and comic industry everything goes too much to special effects to catch up the audience and hold them, and it doesn't let them think about anything or feel anything It just presses them in a chair in the cinema and holds them, but it's not about art again, all Hollywood movies are the same. It's all about special affects, but the plot is the same, but you don't feel what's going on on the screen. You have to feel it. You have to be involved in the process of the story and now it's all modern things in cinema and in music. All the same. Put spectators in some new reality let him be inside the story. Let him feel what's going on with the personalities of the characters, absorb it all. Like when you are really scared or when you really start to cry with something you are seeing. These are things that are cathartic. When you feel something from deep inside of you and you believe what's going on, and it shocks you. This is why people in my opinion should go to the cinema, go to the theater, read books, so that when it's finished you feel something. You have left your reality for a bit and you have lived a whole life in these couple of hours in a cinema. Book of remark, "Three Comrades," I was reading it on a bus. I just wanted to duck like bullet was flying over me. Or for example, I was so deep inside of this movie. This, the Matrix movie, you understand this terrible reality, and you go out and you think you are not in the real world, the real world was back in the cinema.
RW: What are your favorite characters you like to depict, and why?
KK: There are a couple to them. Sure. I really like Sandman by Neil Gaiman. I'd love to draw some of those. Neil Gaiman invents a reality that I really like. I'd really like to draw some of his characters. Corto Maltese by Hugo Pratt, I still adore it. One of the most vivid personalities in the whole history of comic arts.
RW: What kind of stories are you looking to tell through your art?
KK: In my art I actually like to tell it depends on the time of life. All the time I am telling different storeis and using different styles. What I really like to tell is what is happening with me and my relationship with reality and other people. It can be metaphysical relationships. poetic stories that are touching me, or a relationship with a new reality. How we can create new realities and live in these realties. We are creators by nature. We shouldn't be artists or musicians but so we can create realities anyway, everywhere. All things going on with the people. What's boiling in my brain, I'm illustrating it. I accept reality of what I'm thinking about this world. So even if I draw a funny story, and it doesn't look very deep, in anyway I just put all these things that are going on in my brain in this story. All the details. And there are layers that way.
Becauese for an artist it's how we think. It's a different way of thinking about everything. We are thinking beyond. If you don't draw you don't think, you are dead. You just stop. The meaning of life is just movement. You have to move all the time, and continue to move. If you are an artist you need to continue to draw and to move. I like to share what I've invented in my mind with people When people come and tell me it was great and they thought it amazed them or sweep them away, I feel it wasn't in vain. It's a great feeling.
RW: In the world of comic books, what liberties and restrictions do you observer?
KK: The main thing is that you can do it alone by yourself, not involving other people in this process, so you don't depend on other people like in movie or animation. It also involves a lot of money, but to draw comics you can do it at home for nothing and not involving other people. You are the director, actor, script writer, everything. I don't see a lot of limits. Sometimes I think I need sound in this scene, but really I just become to be more involved in how I can tell a story and make this reality have a sound anyway. It's proceeded from your picture. It's not so difficult. You just have to find the proper line and the proper colors. So it is a very private thing that you can express yourself without involving too many other people.
RW: Any advice you'd like to offer for up-and-coming artists?
KK: The main advice is that don't be afraid of anything in art. Just be bold and brave. And try to express what's in you. Deep in you. Try to find this very personal thing and try to express this one thing because it's very unique. And if you do this, people will see this and they will like it. Because notboy wants an artist to be like someone else. You can draw like someone else, but if you are expressing what's really inside of you , people will see it and it will be very personal and unique.
Monday, September 25, 2017
Spotlight on: MIKE DECARLO
Mike DeCarlo-- (Archie and Marvel Artist)
EVA INK welcomes the amazing Mr. DeCarlo!
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| Mike DeCarlo |
Mike DeCarlo is a 4 decade veteran of the Comic Industry. Trained by the legendary Dick Giordano. He has worked as a penciler, artist and inker for Marvel, DC, The Simpsons, Disney, BOOM Studios, Warner Communications and Archie. His best attribute is the ability to draw ANY property in any style, period or genre.
In the mid-nineties, his focus changed to the cartoon/animation genre and worked as an artist on Looney Tunes, Powerpuff Girls, Ben-10, Scooby-Doo and Pinky & the Brain among others.
In the last decade, in addition to the work he now does for The Simpsons comic company Bongo Entertainment, he works for Disney Worldwide Publishing on Phineas & Ferb, Marvel Superheroes Magazine and Spider-Man Magazine.
Mike also has extended his repertoire into the digital field, becoming accomplished at digital inking in Illustrator and coloring in Photoshop.
For Booking information, contact Renee at: evaink@aol.com
Wednesday, December 2, 2015
Michael Golden Captain America "Civil War" Comic Debuts This January! Get Yours!
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| Limited Edition "Civil War" Cover. |
For Immediate Release:
December 2, 2015
New Orleans— Long tauted as THE artist to come to when you need a picture that says a 1,000 words, illustrator Michael Golden’s dynamic Captain American and crew limited edition comic book will be made available to Wizard Comic Con New Orleans VIP’s this January! Just in time for the movie release, we might add!
Here are the details:
Civil War #1 Wizard World Comic Con New Orleans Captain America VIP Exclusive Variant Cover by Michael Golden
(W) Mark Millar (A) Steve McNiven (CA) Michael Golden
Written by Mark Millar
THE LANDSCAPE OF THE MARVEL U IS CHANGING AND IT'S TIME TO DECIDE: WHOSE SIDE ARE YOU ON?
A conflict has been brewing in the Marvel Universe for over a year, threatening to pit friend against friend, brother against brother--and all it will take is a single misstep to cost thousands their lives and ignite the fuse! As the war claims its first victims, no one is safe as teams, friendships, and families begin to fall apart. Civil War, a Marvel Comics event in seven parts, stars Spider-Man, the New Avengers, the Fantastic Four, the X-Men and the entirety of the Marvel pantheon! Civil War - the cross-over that rewrites the rules - begins here in this double-sized first issue!
Michael will be present at the show and available to autograph copies of this collectible comic!
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| Captain American close up. |
For more information on how to get your exclusive Michael Golden cover, go to: http://www.wizardworld.com/civilwar1.html
For more information on artist Michael Golden, contact: evaink@aol.com
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| Cap Pencils. |
Monday, November 16, 2015
Ten Questions with Artist Michael Golden
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| Michael Golden after one of the appearances, this one in Australia. |
This past October, Michael Golden sat down with reporter Jimmie Tramel of the "Tulsa World" for a brief
interview before the Tulsa convention. Here are "10 Questions with Michael
Golden."
1.) Tell us about your cover illustration for
the Wizard World Tulsa convention and what you wanted to achieve with it.
MG: I wanted to cover all the bases. I wanted to give the audience a glance in one
image of all that's going on-- Halloween , Octoberfest, The Wizard World Con--
all in town, and that everyone--man women, child and beer drinker--can find
something to be a part of this weekend.
2.) Those buildings in your Wizard
World Tulsa illustration are “real” buildings in
downtown Tulsa. Can we assume
you went online for photo references?
It's a photo montage indeed, but not
really. It's one where I redrew images, and then manipulated them, then reined
them, and then designed them to make it look like a scary Gothic castle rising
as the skyline.
3.) You could have gone a different routes with the
illustration, but you opted to
“monster it up” because Halloween is around the
corner. Why do we love
monsters?
Because it taps a primal fear, and because
it's also paradoxically, fun. It scares us and we enjoy it.
4.) You are slated for a 12:30 p.m. Saturday panel on storytelling.
You can’t be an artist
in the comic industry without also knowing how to tell a
story, correct? (Note that you can attend this class in storytelling at many of
Michael Golden's appearances.)
For ME, personally, I consider it THE priority of my job, to be a storyteller, not
an artist, not a writer, but a storyteller. Artist draws pictures, writers write
words, but if you do it all well, you are a storyteller.
5.) You co-created Rogue of the X-Men. Why do you think the
character has staying power?
For those that don't know, Rogue is a character that can take your life force by
touching you. But behind that is a great vulnerability. A great and scary
power-- the ability to rob people of their very essence of who they are, what
they are and even what they could become. It scares her. It's something we can
all identify with in every relationship we've ever had or started to enter, in
that we cannot control being part of someone else and what it will do to either
them or us. It's the unknown. And that's scary. It's why initially she was such
a great villain, but adversely to that, it's what makes her such vulnerable
character. By virtue of dealing or not dealing with this, she can never have a
true relationship, because being part of someone makes her even more vulnerable
and destroys the person she is having the relationship with as well. Fear is
paralyzing. Something everyone can relate to. She taps into what love is all
about. Rogue taps into that psychological and emotional relationship and the
responsibility there in. But then again, she IS just a comic book
character
| Rogue as she looked in her first appearance. |
6.) Is there any character or title you would
like one more crack
at?
No, I'm in the position to do what I want . Every character or property
I've been privileged to be part of has been a challenge and a test of my
abilities to do my job. I'd like to think I did it successfully and in a
satisfactory way every time I've done it. I've always wanted to break barriers,
try new things, test new waters and challenge my abilities in a new way. I
approach every job the same.
7.) If you were responsible for writing your
own bio, what would you list first and why?
That I'm a storyteller. It is my Number One Priority. It is the be all and end all
of what I do and what I choose to do in
life, and what will hopefully live beyond me. I don't want to be remembered as an
artist. A storyteller, yes. 8.) What should the people of Oklahoma know about Michael Golden that can’t be found in a professional bio? We'll leave that for my unauthorized auto-biography. LOL 9.) Which artists are in your Mount Rushmore of comic book illustrators? First and foremost I'd probably put Alex Toth. He is in my opinion what this art form is all about. He is the one who purposely and effectively blends all of the disciplines that we exercise. Jack Kirby who understood the dynamics necessary to make the two dimensional storytelling medium come alive. After that I would segue into artistic appreciation of the disciplines such as Charles Dickens as a writer and storyteller who could make the time and character of that time and place come alive to any reader. I add him because it's about storytellers. Beyond that, Stan Lee, who understands how to meld those classic storytelling principles into the modern super hero context. He was Shakespeare all over the place. He's part of my storytelling class in that context. He took Shakespeare's melodrama straight out of the book--among other sources-- and turned it into Marvel Comics. 10.) For you, what’s the best part of the convention experience? Meeting the fans. Just that simple. The fans that have known my work over the years,
that they have passed on to the younger fans--always a pleasure to see them and interact, that's always rewarding. As is meeting the new people discovering comics and MY work for the first time-- something that conventions give an outlet for--creating this whole new experience for them and for us as the creators. That's what the conventions are all about.+++++++++For more information on Michael Golden, contact evaink@aol.com About Michael Golden: One of THE storytellers in the industry, influencing generations of comics fans and professionals, Michael Golden boasts creations that are some of the most licensed and enduring in the industry Co-Creator of Rogue, Bucky O'Hare, Micronauts and "The 'Nam," among much more,
Golden is known as one of THE artists on such characters as Batman, Doctor Strange,
G.I. Joe and the Punisher. Golden's recent covers can be seen on everything from "Spawn" to
the "Walking Dead," to World Wrestling work. Recent covers include works on
"The Walking Dead," "Deadpool," and "DareDevil," to name a
few.
In short, no history of comics is complete without
touching on the influence that this legendary artist has had on this industry.
Recent books on the colorful life and vibrant art of Golden include "Michael
Golden: Alchemy" "Modern Masters: Michael Golden" and "Excess: The Art of
Michael Golden," and "Michael Golden: Dangerous
Curves."
In addition, having served as both Senior Art
Director at Marvel Comics and Senior Editor at DC Comics, Golden's lectures and
classes in storytelling are sought after world wide, with recent venues
including places as diverse as Spain, France, Russia, Norway, Brazil, Chile and
China. With recent gallery shows mounted in New York City, Maryland, Spain and
Russia.
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| This year's cover of the Tulsa magazine. |
Tulsa Weekend Magazine Connects with Michael Golden Graphics!
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| Michael Golden's take on the Tulsa Icon. |
Thanks to reporter Jimmie Tramel, we've also been told that the magazines news office has pretty much been converted into "Michael Golden Central." His Tulsa Driller piece for the 2014 magazine hangs proudly on the newsroom's wall.
"Michael Golden is our go-to guy for illustrations. The title wasn't given to him. He earned it. There's a difference in doing a job for the sake of a paycheck and doing a job because you take pride in your work. It's clear that he takes pride in his work," says Tramel. "He was presented basic ideas for illustrations each of the last two years and went above and beyond to exceed our expectations on both occasions. This man is a pro's pro."
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| Tulsa Newsroom. |
We're waiting to see the new Zombie/Halloween/Octoberfest piece on the wall next, Jimmie.
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| This year's magazine cover by Michael Golden |
Friday, November 13, 2015
Suydam's "Adventures of Cholly and Flytrap" Finds New Home at Titan Books! With BONUS Material!
For Immediate Release
November 14, 2015
Arthur Suydam's Groundbreaking "Adventures of Cholly and Flytrap" Finds New Home at Titan Books!
London-- Long considered one of the ground-breaking stories of it's time, Arthur Suydam's "The Adventures of Cholly & Flytrap" is now available for the first time as a complete edition form Titan Books, featuring bonus material and remastered pages, never before available.
Arthur Suydam is an award-winning writer, artist and innovator. His work on the smash hit series "Marvel Zombies" (Winner of the Spike Scream Award for Best Writer, Best Artist and Best Comic of the Year), helped prompt a worldwide zombie explosion. Also known for his work on "Deadpool," "Batman vs. Predator" and more, Suyam's awards also include the Spectrum Gold Award, the San Sebastian Film Festival Lifetime achievement Award, the University of Maryland Lifetime achievement Award and more.
Listed in the "Top 100 Greatest Artists," Arthur and contemporaries like Richard Corben are credited with revolutionizing comics by first introducing the techniques of fine art into mainstream comics. For Suydam, this illustrative knack came naturally. His Great Uncles on his father's side: James Suydam and Henry Suydam were among the dozen artists known as the influential Hudson River Painters who helped gain American fine arts recognition on the world stage circa 1861. While the artworks of architectural artist E.H. Suydam hang in the White House, Museum of New York and the National Academy Museum among others. His mother, Juliette, a native of Montreal, was also an avid painter, so the love of his craft was instilled in him at an early age-- clearly shines through in the lush and evocative pages in "Cholly and Flytrap."
One of Arthur Suydam's other definitive works, "Mudwogs," will also be available to grace coffee tables! It's slated for a hardcover treatment by Titan next year.
For more information visit Titan books or visit arthursuydam.com.
November 14, 2015
Arthur Suydam's Groundbreaking "Adventures of Cholly and Flytrap" Finds New Home at Titan Books!
London-- Long considered one of the ground-breaking stories of it's time, Arthur Suydam's "The Adventures of Cholly & Flytrap" is now available for the first time as a complete edition form Titan Books, featuring bonus material and remastered pages, never before available.
Arthur Suydam is an award-winning writer, artist and innovator. His work on the smash hit series "Marvel Zombies" (Winner of the Spike Scream Award for Best Writer, Best Artist and Best Comic of the Year), helped prompt a worldwide zombie explosion. Also known for his work on "Deadpool," "Batman vs. Predator" and more, Suyam's awards also include the Spectrum Gold Award, the San Sebastian Film Festival Lifetime achievement Award, the University of Maryland Lifetime achievement Award and more.
Listed in the "Top 100 Greatest Artists," Arthur and contemporaries like Richard Corben are credited with revolutionizing comics by first introducing the techniques of fine art into mainstream comics. For Suydam, this illustrative knack came naturally. His Great Uncles on his father's side: James Suydam and Henry Suydam were among the dozen artists known as the influential Hudson River Painters who helped gain American fine arts recognition on the world stage circa 1861. While the artworks of architectural artist E.H. Suydam hang in the White House, Museum of New York and the National Academy Museum among others. His mother, Juliette, a native of Montreal, was also an avid painter, so the love of his craft was instilled in him at an early age-- clearly shines through in the lush and evocative pages in "Cholly and Flytrap."
One of Arthur Suydam's other definitive works, "Mudwogs," will also be available to grace coffee tables! It's slated for a hardcover treatment by Titan next year.
For more information visit Titan books or visit arthursuydam.com.

Editorial Reviews
Reviews
"Hilarious! Disturbing and compelling. A comic MASTERPIECE!”
- ARCHIE GOODWIN, WRITER EDITOR , STAR WARS, DC COMICS
“Crazy gorgeous. Some of the wildest storytelling, beautifully illustrated!”
- ALEX ROSS, ARTIST/WRITER
“I consider Suydam one of the greatest artists of our time!”
- KEVIN EASTMAN, TEENAGE MUTANT TURTLES
“I consider Suydam one of the greatest artists of our time!”
- KEVIN EASTMAN, TEENAGE MUTANT TURTLES
Product Details
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Wednesday, August 13, 2014
"Michael Golden: Dangerous Curves" to Debut at Wizard Chicago!
Chicago-- Fresh off the presses, the new hardcover, deluxe format, full color sketchbook by Michael Golden will debut at the upcoming Wizard World Chicago show, Aug. 21-24, at his table in the Featured Artist section of this year's show.
"Michel Golden: Dangerous Curves" is a lush book, at 48 pages, full of powerful pieces by this renowned artist and storyteller.
But why call it "Dangerous Curves?"
Because the name is multi-layered. Golden is known for his strong female characters with their piercing eyes (and yes, curves). And indeed, Michael always says that the first thing he draws for any female character IS the eyes--the window to the soul. And each of Golden's women express their own strength and individuality on every page, drawn in an authentic and complimentary style.
But "Dangerous Curves" also features other characters--those that lurk around the corner as well as those that seek adventure--providing a good sampling of familiar characters, human and otherwise, providing the drama and/or confronting it.
Being the master storyteller that Michael is, known for his work on "G.I. Joe," "Spawn," "Bucky O'Hare," "The 'Nam" and much more, of course each piece in this book tells a story of it's own on each page, with a solid and substantial art style that roots them firmly in your imagination.
In addition to the new book making it's debut at the show, with the artist in attendance to sign it, all VIP packages for the show will include a free Michael Golden poster in a limited edition. Ask for details on the Wizard World convention website!
"Michael Golden: Dangerous Curves" is limited to 1,000 copies. So, if you haven't ordered yours from Diamond Distribution, you can still order one while supplies last from evaink@aol.com
For more information on the artist or for ordering, contact evaink@aol.com
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